It’s been a good while since I spoke about my project. For a while, I was doing several podcast interviews and making steady progress. Then, a series of setbacks put my game development on hold for a while. They say tragedies come in threes and that was certainly true for my situation.
It took a while to get back on track, and now I am developing at full steam again. My original game became a game engine. That engine has become the foundation for a project that is more focused and more innovative than its predecessor.
B.LAST is dead. I present Project Nostalgia